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Mekton Zeta to SilCore Conversion Notes PDF Print E-mail
Written by Wil   
Friday, 02 November 2007

The following are very loose notes for converting Mekton Zeta designs to SilCore. Because of the flexibility of both design systems, some amount of judgment has to be used to insure the design keeps in the spirit of the original.

  1. Target size is determined by reversing the formula on pg. 77 of the SilCore Deluxe ([cube root of mass]/3)-0.5, based on the listed Mekton Zeta weight.
  2. Armor Rating is determined by taking the average armor protection, in Kills, of the Mekton Zeta design and multiplying it by 125 to get the equivalent thickness in mm, then taking the square root of that to obtain the Armor Rating.
  3. Crew size should already be known, unless a variant is being built that has more or less crew.
  4. Movement Systems can be converted straight over using the listed kph speed (if not unlisted, or unsure how to obtain this, consult the Speedlines table on pg. 64 of Mekton Zeta). KPH speeds can be rounded to obtain even MP values. Most Mekton Zeta thruster systems will translate to both Flight and Space movement modes in SilCore, dividing the MA of the MZ unit by 8 to get the Gs of acceleration for SilCore Space MP. Thrusters normally have no stall speed in Mekton Zeta, although one can be assigned (especially for Astrofighter forms). GES systems are Hover unless it has been kludged to represent something else, such as wheels.
  5. Maneuverability should be determined by getting a feel for the vehicle's design. In general, taking a slightly higher maneuver rating (by two or three) than the Mekton Zeta Maneuvera Value should do fine.
  6. Deployment Range & Reaction Mass can use the fuel range in km of the MZ unit, but it may be better to tweak this according to the unit's design parameters. The same goes for Burn Points...although Mekton Zeta mecha can technically operate in both atmosphere and space, some were never intended for space use and it may be better to not assign any Burn Points for them. A good rough guide is for Burn Points to be between 1/2 and 3/4 the deployment range. The fuel type used is completely dependent on the Mekton Zeta setting that the unit is being brought from, though most fusion or plasma thrusters will use light or very light gases.
  7. Sensors can be a sticky point. Generally the listed sensor range from Mekton Zeta can be used, with any bonuses depending on the Recon Systems installed. Generally I would give a +1 each for ASP, Gravity Lens and Magnetic Resonance Lens; combos of any other system might also rate a bonus. Remember that in SilCore the sensor and commo range is greatly increased in the air and in space...spotting radar as listed in Mekton Zeta <em>greatly</em> increases the value in SilCore. How this affects the sensor range in the SilCore vehicle will depend on the vehicle's mission. Aquatic sensors should have their range set according to the designer's wishes...this will almost always be lower than the mecha's regular range. Given the increase in sensor ranges for air and space, I have taken to dividing the listed commo range listed by 10 or 100 depending on what purpose the Mekton Zeta mecha was originally designed for. Commo bonuses will likewise depend on the unit's mission.
  8. Perks & Flaws should be determined based on observations from the Mekton Zeta design. Neural links (such as in Starblade Battalion) that don't rate any special cockpit systems in Mekton Zeta may still be worth a Mind Link Thought Interface system. A mech with one location more heavily armored than the rest may rate reinforced location armor or some such (the same applies for a design that had weaker armor in one or more location). Humanoid mecha that fly often have the Flaw Cannot Glide and possibly a Maximum Ceiling.
  9. Offensive and defensive systems are a fairly straightforward conversion. The Damage Multiplier can be determined the same way as for armor above, and can be subject to some tweaking by the designer based on what the characteristics of the weapon will be in SilCore.
Last Updated ( Sunday, 04 November 2007 )
 
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